class box extends Actor;

var StaticMeshComponent StaticMesh;

function PostBeginPlay()
{
	local Vector scale;
  Super.PostBeginPlay();
	`log("box class");
  StaticMesh = new () class'StaticMeshComponent';

  if (StaticMesh != None)
  {
    StaticMesh.SetStaticMesh(StaticMesh'EngineMeshes.Cube');
	scale = vect(0.3,0.3,0.3);
    StaticMesh.SetScale3D(scale);
    AttachComponent(StaticMesh);
  }
}

defaultproperties
{
}
